Start SG18AUS Off Right with These Pre-Conference Workshops




Increase your knowledge base before the "official" start of SG18AUS by taking one of the full or half-day pre-conference workshops. These special classes cover all aspects of simulation from creating a safe environment before training even begins, to the importance of debriefing once the training is completed, and everything in between. Each workshop is an additional cost on top of normal registration, so check out what classes we have to offer and their prices below:


P1: InSPIRE Debriefing Workshop -- USD $155/AUD $200

Debriefing is perceived as the phase of simulation where most meaningful learning occurs. Yet for many facilitators, facilitating debriefing creates significant uncertainty and anxiety. In this interactive workshop, participants will explore the use of debriefing models, develop a debriefing framework, and apply several strategies and techniques known to enhance confidence and decrease anxiety when facilitating reflective learning through debriefing.


P2: Advanced Moulage -- USD $200/AUD $250

​Moulage improves the outcome of training by adding realism to health care scenarios and forcing participants to face realistic injuries and situations in a controlled learning environment. Moulage in nursing, medicine, paramedical and allied health simulations improves learning and take up of skills. During this workshop we will teach more advanced moulage techniques. Prerequisite is the TraumaSim Moulage Course. Topics covered include bone creation, freehand sculpting of more complex wounds, open fractures, skin flaps and problem solving.


P3: Creating a 'Safe Container' For Simulation-based Learning -- USD $200/AUD $250

​The workshop will focus on the role of technicians and facilitators as collaborative teams in setting up and ensuring that safety is fully considered throughout the process of choosing, implementing and debriefing simulations. Questions of "Who? How? What to consider when managing the interactions in a simulation?" will all be considered.


P4: The Trade Game: Understanding Human Factors in Teamwork -- USD $200/AUD $250

The workshop will explore how games can be used to introduce behaviours of effective teams and explore debriefing methods appropriate for all types of simulation. Many people feel uncomfortable discussing failures in teamwork and others find it difficult to immerse into simulations. Games provide an opportunity to break the ice and introduce how failures in teamwork can produce poor outcomes without bringing people’s technical skills into question.

Learning Objectives:

  • Understand how games can simulate complex situations
  • Experience how games can be used to introduce debriefing
  • Understand how human factors influence team behaviour


P5: Serious Game Design Workshop -- USD $140/AUD $180

​Increasingly, serious games are becoming a standard way to teach, inform, and raise awareness. Serious games are designed for a purpose beyond entertainment. In this workshop you will develop ideas for a serious game centred on health, develop a plan for creating a serious game, and create a playable serious game paper prototype.

Learning objectives: By the end of this workshop participants will be able to:

  • Participate in the serious game ideation process
  • Develop a plan for a serious game
  • Create a playable serious game prototype


Dr. Uwe Terton, University of the Sunshine Coast

Ms. Katryna Starks, University of the Sunshine Coast

Dr. Colleen Stieler-Hunt, University of the Sunshine Coast


P6: Virtual & Augmented Reality Principles and Practices -- USD $140/AUD $180

What are Virtual and Augmented Reality and why should you be paying attention to them? VR and AR have well and truly entered the mainstream – with HTC, Oculus, Google, Apple, Microsoft and Sony all releasing technologies to help set them up as drivers in these spaces. During this workshop we shall look at the how VR and AR has come about, principles of design in VR/AR, and how they can augment traditional methods of information delivery. We will also look at other aspects such as feedback, and the innovative ways we can use these new mediums to better engage with our audience over traditional means.

Learning Objectives:

  • Discover the past and imagine the future of VR/AR
  • Principles of design in VR/AR
  • How VR/AR can augment traditional methods of information delivery


Host: University of the Sunshine Coast Sippy Downs, QLD

Pre-Symposium: 27th June, 2018 Symposium: 28th-29th June, 2018

Registration: USD $575/AUD $770

Register Here Brochure Here