SimGHOSTS 2018 Australia

Event Date: 6/27/2018 - 6/29/2018

Event Overview

 TAKE NOTE FOR AUSTRALIA REGISTRATION:

  1. Attendees: 
    1. All prices listed during registration are in US Dollars. 
    2. All credit cards will be charged in US Dollars
    3. Want to pay in Australian Dollars? Simply complete the registration as normal and select "pay by check" at the end of the process. You will be emailed an invoice with cheque payment address and direct deposit details. Those seeking to pay via international wire transfer must contact support@simghosts.org.
    4. Get Special Discounted Annual Subscription: During this registration you You will have the option to renew or add an annual subscription to SimGHOSTS.org and Simulation Australasia for a special combined price of AUD$280, a saving of AUD$90. 
    5. Read the brochure to select your courses: During registration you will need to select which concurrent courses you wish to enroll in. Only by enrolling in these courses during registration are you guaranteed a spot in that course! Courses are suitable for all attendees unless marked EXP for experienced attendees, indicating that a level of experience or knowledge on the topic is required to get the most from the session.
    6. To Get Started Click on the "Registration" Tab Above!
      1. If you already have an account with SimGHOSTS you will be able to login on the second registration page to save time. 
      2. If you have forgotten your password you will be able to retrieve your password on the second Registration page LOGIN before starting your event registration on the next page.
      3. New to SimGHOSTS and don't have an account? You will make a free account to register for the event on the second page of the registration process.
    7. Please read the Event Terms and Conditions.
    8. More information about the event, including the digital brochure can be found on the SimGHOSTS 2018 Australia Page.
    9. Issues? Email support@simghosts.org
  2. Vendors:
    1. Please use the Sponsor/Exhibitor option above.

SimGHOSTS is the affordable hands-on training & networking event for those operating medical simulation technology is now celebrating its 8th year in the US!

Australia
University of the Sunshine Coast
Sippy Downs, Queensland
Pre-Symposium: June 27, 2018
Symposium: June 28-29, 2018

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Amount Description  
$425.00 Early-Bird Registration - Save USD$150 - ENDS MAY 31ST!
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Sponsor/Exhibitor Registration

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All Prices Listed in USD:
$13,000.00 Sole Platinum Exhibitor Sponsorship
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$9,000.00 Gold Exhibitor Sponsorship
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$5,500.00 Silver Exhibitor Sponsorship
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$2,800.00 Bronze Exhibitor Sponsorship
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$1,170.00 Serious Games Sponsorship Only, No Exhibit Space.
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Agenda
Wednesday, June 27, 2018
8:30 AM - 5:30 PM I will not a attend a pre-conference workshop
9:00 AM - 5:00 PM P1 - InSPIRE Debriefing Workshop (EXP) USD$155/ AUD$200
Debriefing is perceived as the phase of simulation where most meaningful learning occurs. Yet for many facilitators, facilitating debriefing creates significant uncertainty and anxiety. In this interactive workshop, participants will explore the use of debriefing models, develop a debriefing framework, and apply several strategies and techniques known to enhance confidence and decrease anxiety when facilitating reflective learning through debriefing. EXPERIENCE RECOMMENDED - Participants should have experience in co-debriefing or debriefing learners following simulation activities.
12:30 PM - 5:30 PM I require FREE return bus transportation for the Pre-conference Workshop
Bus will depart Mantra Mooloolaba Beach at 12.30pm and depart University of the Sunshine Coast at 5:15pm, returning to Mantra Mooloolaba Beach.
1:00 PM - 5:00 PM P2 - Advanced Moulage Workshop (EXP) USD$200/AUD$250
Moulage improves the outcome of training by adding realism to health care scenarios and forcing participants to face realistic injuries and situations in a controlled learning environment. Moulage in nursing, medicine, paramedical and allied health simulations improves learning and take up of skills. EXPERIENCE REQUIRED - During this workshop we will teach more advanced moulage techniques. Prerequisite is the TraumaSim Moulage Course or equivalent. Topics covered include bone creation, freehand sculpting of more complex wounds, open fractures, skin flaps and problem solving. Facilitator: Nola Pearce
1:00 PM - 5:00 PM P3 - Creating a 'Safe Container' for simulation-based learning (EXP) USD$200 /AUD$250
The workshop will focus on the role of technicians and facilitators as collaborative teams in setting up and ensuring that safety is fully considered throughout the process of choosing, implementing and debriefing simulations. Questions of "Who? How? What to consider when managing the interactions in a simulation?" will all be considered. Facilitated by Elyssebeth Leigh An AUD$100 discount is available to Simulation Australasia members who wish to attend this workshop. Please contact SimAust for your discount code to use during registration.
1:00 PM - 5:00 PM P4 - The Trade Game: Understanding Human Factors in Teamwork USD$200/AUD$250
The workshop will explore how games can be used to introduce behaviours of effective teams and explore debriefing methods appropriate for all types of simulation. Many people feel uncomfortable discussing failures in teamwork and others find it difficult to immerse into simulations. Games provide an opportunity to break the ice and introduce how failures in teamwork can produce poor outcomes without bringing people's technical skills into question. Learning Objectives: Understand how games can simulate complex situations Experience how games can be used to introduce debriefing Understand how human factors influence team behaviour An AUD$100 discount is available to Simulation Australasia members who wish to attend this workshop. Please contact SimAust for your discount code to use during registration.
1:00 PM - 5:00 PM P5 - Serious Game Design Workshop USD$140/AUD$180
Increasingly, serious games are becoming a standard way to teach, inform, and raise awareness. Serious games are designed for a purpose beyond entertainment. In this workshop you will develop ideas for a serious game centred on health, develop a plan for creating a serious game, and create a playable serious game paper prototype. Learning objectives: By the end of this workshop participants will be able to: Participate in the serious game ideation process Develop a plan for a serious game Create a playable serious game prototype. Facilitators: Dr Uwe Terton, University of the Sunshine Coast Ms Katryna Starks, University of the Sunshine Coast Dr Colleen Stieler-Hunt, University of the Sunshine Coast
1:00 PM - 5:00 PM P6 - Virtual & Augmented Reality Principles and Practices USD$140/AUD$180
What are Virtual and Augmented Reality and why should you be paying attention to them? VR and AR have well and truly entered the mainstream with HTC, Oculus, Google, Apple, Microsoft and Sony all releasing technologies to help set them up as drivers in these spaces. During this workshop we shall look at the how VR and AR has come about, principles of design in VR/AR, and how they can augment traditional methods of information delivery. We will also look at other aspects such as feedback, and the innovative ways we can use these new mediums to better engage with our audience over traditional means. Learning Objectives: Discover the past and imagine the future of VR/AR Principles of design in VR/AR How VR/AR can augment traditional methods of information delivery Facilitators Nathan Beattie (Virtualex) Liam McGuire (Opaque Media) Rodney Robins (Immerseport) Sam Hussey (Lightweave)
Thursday, June 28, 2018
8:15 AM - 8:30 AM I require FREE return bus transportation for Day 1
9:00 AM - 10:30 AM Official Event Opening, Welcome Ceremony and Keynote Address
Official Event Opening by University of the Sunshine Coast Vice Chancellor Professor Greg Hill followed by Keynote Presentation by Professor Bill Runciman With the exception of anaesthesia, the notion of preventable healthcare-related harm barely existed 50 years ago. When I graduated in 1969 medical defence insurance premiums were less than one dollar a month. Two ground-breaking studies (a large-scale medical record review and an incident reporting study), both in the USA, heralded the start of a progressive wave of interest and activity in the area of iatrogenic harm. Nationally representative Australian initiatives in anonymous incident reporting and medical record review on things that go wrong in healthcare brought the issue of patient safety to the attention of the public and triggered a series of standing national committees to lead policy in this area.  Momentum grew after national reports in the USA, the UK and Australia. In 2004, The World Alliance for Patient Safety was set up under the auspice of the World Health Organization, with a number of themes directed at member countries. A large number of projects are now underway. However, these are generally poorly coordinated, under-powered and/or unsustainable and not generalizable. A framework will be proposed for how efforts may be integrated, with the role simulation could play.
11:00 AM - 11:50 AM A1 Discover advances in AV technology, cloud-based training systems and session management with Vision-X and B-Line
Learn how the latest in AV technology from VisionX and B-line has been implemented in local projects such as the MEPIC centre at Mater Health, USC Paramedicine, The University of Adelaide AHMS and Starship Children's Hospital Auckland. Solutions demonstrated include: session streaming, recording, annotation, assessment, automation, database credentials management, student and staff RFID and card reader technology, cloud-based training systems and session management including mobile device interfaces.
11:00 AM - 11:50 AM A2 Midwifery Education using 3D Technology (EXP)
Features two presentations: Midwifery Education Artefact and Student Responses to the introduction of 3D visualisation technology in midwifery education
11:00 AM - 11:50 AM A3 An Approach to Hospital Planning and Design Using Discrete Event Simulation
This presentation will provide insight into the necessary skills, knowledge and attitudes needed to use simulation to prepare for the redevelopment of an emergency department. It provides a summary of the techniques used to deliver in-situ simulation as a risk mitigation strategy, the techniques used to deliver immersive and pause and discuss scenarios to test and evaluate clinical equipment, and an overview of the techniques used to create a scale reconstruction of a clinical area.
11:00 AM - 11:50 AM A4 Manikin Maintenance and Troubleshooting Tips (EXP)
In the course, the presenter will review manikin software and hardware components and will explore a series of problem-solving techniques. Regular maintenance and troubleshooting often requires the utilization of software and hardware testing. Learn how to find troubleshooting tools in the manikin software, how to conduct regular maintenance and repair solutions.
11:00 AM - 11:50 AM A5 SimPharm: a Virtual Pharmacological Platform
SIMULATIONiQ SimPHARM is an innovative virtual pharmacological platform that replicates the professional practices of actual pharmacists. SimPHARM provides a web-based simulated environment that is consequence-free, safe, and relevant for students to learn about how drugs interact with human physiology based on age, pre-existing conditions and other medications. The platform also focuses on critical decision making for pharma including motivations, processes, and consequences.
12:00 PM - 12:50 PM B1 Simulation Design for Undergraduate Programs (EXP)
Altered Simulation Design and Delivery to Enhance Learner Outcomes and Increase Simulation Capacity Realistic Paramedic Nightshift Training to Undergraduate Students Through Simulation
12:00 PM - 12:50 PM B2 Custom Moulage Solutions (EXP)
Innovative Moulage Technique for High Fidelity Re-Sternotomy Simulations in an Acute Care Hospital Moulage to Enhance High Fidelity Surgical Simulation to Enhance Surgeons' Engagement
12:00 PM - 12:50 PM B3 Starting a New or Expanding a Sim Centre - What are the Requirements?
This workshop will de-mystify the technical aspects of setting up or expanding a simulation facility. It will allow users to understand their needs and express their requirements to specialists and vendors when specifying works and purchases. It will also warn of commonly made mistakes and provide hints to help make your facility run smoother.
12:00 PM - 12:50 PM B4 Therapeutic Games for Adults and Children
Developing Orbit - A Child Sexual Abuse Prevention Game An Emotion Regulation Intervention Using Virtual Pets for Children with ASD Designing Games for Behaviour Change: A Psychological Approach
12:00 PM - 12:50 PM B5 Poster Presentations
Perspectives on the use of technology and video games for physical activity in patients with chronic obstructive pulmonary disease - Joshua Simmich Does a Symbiotic Culture of Bacteria and Yeast (SCOBY) represent a cost effective, culturally sensitive alternative to traditional models (pads, pork belly) for teaching suturing and excision, with similar or superior fidelity? Amber van Dreven Hybrid Simulator for bleeding fistula - Micheal Blunt The Swinging Chest Drain - Kim Heaslip The Reality of Simulation - Chris Woods
12:00 PM - 12:50 PM B6 CAVE2 Experience
The term CAVE is an acronym for CAVE Automatic Virtual Environment. Originally developed by the Electronic Visualisation Laboratory (EVL) at the University of Illinois in Chicago, CAVE 2 creates a 320 degree 3D wraparound virtual environment. On this tour experience the sense of being able to “touch” what is not there and move about to view images from different perspectives. Different to traditional teaching approaches see how USC is using CAVE 2 to create new immersive learning experiences to simulate aspects of the real world, increase student engagement, enhance understanding and support students achieve learning outcomes.
2:00 PM - 3:00 PM Leading the Way: How Technology is Changing Health Professional Education
Presented by Associate Professor Patrea Andersen Technology is recognised for its ability to increase engagement and enhance understanding. Acknowledging this, Education and other industries are investing significantly in infrastructure, and the development of immersive simulation, visualisation and other technologies to replicate substantial aspects of the real world. This includes utilising wraparound 3D virtual environments, head mounted displays and augmented imagery with holographs. Matching the clarity and resolution of the human eye these technologies provides the sense of being able to “touch” what is not there and provide glimpses of reality which until now have been confined to the imagination. This allows users to move about and view images from different perspectives creating a learning environment that is very different to traditional approaches. This presentation showcases examples of technology used in education and other industries that illustrate how cutting-edge technology is being used. It will explore some of the challenges and barriers to success, lessons learnt and provide insight into future developments in this space.
3:30 PM - 5:20 PM C1 Sunshine Coast Health Institute Tour
BUS TRANSPORT PROVIDED The Sunshine Coast Health Institute (SCHI) is a dedicated education, training and research facility, contributing to the Sunshine Coast University Hospital's (SCUH) vision of 'providing excellent care through collaboration, enquiry and education'. For more information visit the SCHI website Teaching and research is integral to the SCUH and the SCHI plays a vital role in training the next generation of staff, fostering innovation and maintaining a culture of ongoing clinical audit, redesign and clinical practice improvement to support excellence in the delivery of care. The SCHI's dedicated and integrated research and learning spaces provide opportunities for health professionals to participate in teaching, research and clinical practice in one convenient location. Educational activities delivered from the SCHI include: Multiple training programs to up-skill existing health professionals across a wide range ofdisciplines Hands-on clinical training for students studying to become health professionals, or health professionals undertaking post-graduate training Undergraduate training of medical students Undergraduate and post-graduate education and training for USC students in the areas of nursing and allied health Education and training for TAFE Queensland students in both medical and non-medical areas Clinical and innovative research Clinical simulation training for a broad cross-section of healthcare workers Large group-based educational activities and workshops Professional development courses Lectures, presentations and conferences for large groups Orientation and mandatory training programs Clinical skills training requiring specialised equipment, technology or facilities Multidisciplinary and inter-professional learning E-learning Testing and assessment Recruitment activities using simulation Significant growth is expected in numbers of clinical and academic staff and health students in the coming years and the SCHI has been designed to facilitate the expansion of learning and research activity as demand requires.
3:30 PM - 5:20 PM C2 Sculpting, Molding, and Casting Workshop USD$40/AUD$50
This workshop is for more advance moulage technicians who wish to create replicable silicone wounds In a 2 hour period we will cover: Products, tools and techniques to sculpt a simple wound Products and tools to create a reusable silicone mould from the sculpt Products and techniques to make a silicone cast from the mould. Participants will have time to create a small basic mould to keep. This workshop will not have adequate time to demonstrate painting of the finished product but will cover information on this process. We will be using skin safe silicones and professional grade products. The final cast from the participants mould is unlikely to be set in time for the completion of the session but will be available for collection later.
3:30 PM - 5:20 PM C3 How to Innovate in Your Simulation Centre (EXP)
Innovation is a buzzword that can be found in most strategic plans but are you really innovating or are you just keeping up? Learn how to stimulate creative thought and identify why some great ideas never see the light of day. This workshop will provide participants with an opportunity to explore and utilise tools, techniques and strategies for generating, developing and pitching their ideas to get more support for innovation in their simulation program. Learning Objectives: Use brainstorming techniques to generate ideas for innovation. Use the SCAMPER tool to identify creative ways to increase the use of an underutilised item/space within the simulation center. Formulate and practice a 3 minute proposal for your innovation. Experience recommended - a good working knowledge of simulation program equipment and processes to be able to identify areas for improvement.
3:30 PM - 5:20 PM C4 USC Simulation and Visualisation Tour
Take a guided tour of University of the Sunshine Coast's award-winning simulation and visualisation spaces. Visit the Learning and Teaching Hub, featuring several clinical simulation spaces and the Immerse Studio, where 6 overlapping projectors provide 270-degree viewing across an area more than 20 metres in length and at greater than 4K definition. The tour continues in the Engage Research Lab which features the Collaboration Studio, designed to foster a collaborative approach to learning in a technology rich environment, with a huge 3D enabled screen on which multiple sources (table and student laptops, tablets, phones) can be shared. The highlight of the tour is a CAVE2 experience. One of only four of its kind in the world (one in Melbourne and two in the USA), the CAVE2 provides a near-seamless, 320-degree, immersive, panoramic 3D virtual environment. It is the next generation of virtual, immersive visualisation technology. CAVE2 is housed in the heart of the USC campus, with its own bespoke building featuring ample room for 'break-out' sessions and separate presentation areas. An increasing number of academics are utilising these facilities to provide immersive visualisation experiences for students. Academics work closely with the Simulation and Visualisation team, including in-house designers and developers, to produce innovative, customised visualisation artefacts for teaching tools.
3:30 PM - 5:20 PM C5 Scenario Development Workshop
In this interactive workshop you will learn the basics of scenario development,- the who, what, where, when, how and why of developing great scenarios. Aimed at the novice to intermediate level, this workshop will provide you with the skills to be able to create a scenario that meets the needs of you as a facilitator, technicians and faculty members and most importantly the needs of your participants. You will have the opportunity to create a scenario from scratch, discuss common pitfalls and barriers and explore the different elements of scenario development.
6:30 PM - 9:30 PM No, I will be not attending the Opening Reception at Mooloolaba Bowls Club
6:30 PM - 9:30 PM Yes! I will be attending the Opening Reception at Mooloolaba Bowls Club
Friday, June 29, 2018
8:15 AM - 8:30 AM I require FREE return bus transportation for Day 2
9:00 AM - 10:00 AM EMS Gold Plenary - Measuring Competency Based Medical Education: Using Artificial Intelligence to Analyse Curriculum
Presented by Linda Penrod A hands on demonstration and lecture on innovative Artificial Intelligence driven solutions for migrating medical education programs to a Competency Based Medical Education (CBME) model. Real world examples of the power of machine learning to harvest assessment data across multiple subsystems including education curriculum assessments such as BlackBoard and ExamSoft and active simulation based practice (including A/V). Automate data mapping against core competency measurements such as Entrustable Professional Activities (EPAs), Body Systems, or Skills. Leverage existing data to create a machine learning driven proactive monitoring system for learner performance, creating learner remediation plans and reviewing individualized learner “fingerprints” of competency mastery across all educational phases.
10:30 AM - 12:20 PM D1 "What did they say? I can't hear it" Audio Capture: What Do You Require?
Within simulation, a big component of the work that we do is the streaming, capture and playback of AV 'audio-visual'. We focus and spend big on the VISUAL with cameras and devices for the video component to be able to see what the participants are doing - but often neglect the first part - the AUDIO side. Many times we find that this oversight causes issues with the success of our programs, especially when the conversation is the key component. This workshop will show you how to identify and implement strategies for improved audio capture and broadcast in a simulation centre.
10:30 AM - 12:02 PM D2 Programming with Trends and Handlers in LLEAP (EXP)
Trends and Handlers are valuable but often overlooked tools for automating scenario progression and manikin responses. This workshop will take experienced LLEAP users through the process of creating trends and handlers and using them to build an automated scenario. *NOTE* Course participants MUST have experience programming scenarios in LLEAP. This course is not suitable for beginners.
10:30 AM - 12:20 PM D3 Introduction to Moulage USD$24/AUD$30
Moulage improves the outcome of training by adding realism to health care scenarios and forcing participants to face realistic injuries and situations in a controlled learning environment. Moulage in nursing, medicine, paramedical and allied health simulations improves learning and take up of skills. During this introductory workshop we will teach techniques suitable for live role players or manikins. This workshop will cover simple techniques used to create injuries and the application and presentation of premade wounds.
10:30 AM - 12:20 PM D4 How Can I Run More Complicated Scenarios? (EXP)
Aimed at intermediate sim technicians, this workshop outlines a process of planning, preparing and executing a more complicated scenario. Relatively simple scenarios usually follow a protocol or a predictable timeline. Complicated scenarios have multiple decision points, multiple treatment options or possibly multiple technical functions for the sim technician to be in control of. While complicated scenarios do require more concentration on the part of the simulation technician to be run successfully, the educational outcomes can be enormous with participants able to explore various treatment options, practice non-technical skills and inter-disciplinary cooperation. This workshop will run through the planning, preparation and execution of a complicated scenario to build up a process to reach the scenario objective while minimising the risk of scenario failure. EXPERIENCE REQUIRED - Scenario programming and technical operation of simulation scenarios
10:30 AM - 12:20 PM D5 USC Simulation and Visualisation Tour
Take a guided tour of University of the Sunshine Coast's award-winning simulation and visualisation spaces. Visit the Learning and Teaching Hub, featuring several clinical simulation spaces and the Immerse Studio, where 6 overlapping projectors provide 270-degree viewing across an area more than 20 metres in length and at greater than 4K definition. The tour continues in the Engage Research Lab which features the Collaboration Studio, designed to foster a collaborative approach to learning in a technology rich environment, with a huge 3D enabled screen on which multiple sources (table and student laptops, tablets, phones) can be shared. The highlight of the tour is a CAVE2 experience. One of only four of its kind in the world (one in Melbourne and two in the USA), the CAVE2 provides a near-seamless, 320-degree, immersive, panoramic 3D virtual environment. It is the next generation of virtual, immersive visualisation technology. CAVE2 is housed in the heart of the USC campus, with its own bespoke building featuring ample room for 'break-out' sessions and separate presentation areas. An increasing number of academics are utilising these facilities to provide immersive visualisation experiences for students. Academics work closely with the Simulation and Visualisation team, including in-house designers and developers, to produce innovative, customised visualisation artefacts for teaching tools.
10:30 AM - 12:20 PM D6 Debriefing: The Perks of Planning and Best Practice Process
Debriefing simulation sessions can be daunting, especially when you are just starting out in simulation based education. However, debriefing need not be terrifying for either the participants in the simulation or the person/s facilitating the debrief. This interactive workshop will assist with the development of the knowledge and skills required to effectively plan, prepare and conduct debriefing sessions. This session is for beginner to intermediate level simulationist.
1:30 PM - 2:20 PM E1 Ensuring Fit for Purpose: Your AV Problems Solved (EXP)
How to solve a $100k problem without a budget for under $1k not once, but twice! - Neil Fainges This presentation addresses the learnings from two incidents that occurred during important clinical simulation sessions where major components of equipment failed, but the events needed to continue. During this interactive presentation we will discuss and look at various 'out of the box' ways that can be achieved when things go south and you need to find stop-gap solutions for both small and large venue AV capture and playback - without a large outlay. Unobtrusive Audio Visual Capture for 'Sensemaking' - Kim Heaslip & Aaron Armstrong The Clinical Skills Development Service (CSDS) engages in projects that involve capturing and understanding how work within clinical environments is actually performed as a precursor to the development and implementation of workplace improvements. This is achieved methodologically through using non-invasive audio visual (AV) technology to capture actual clinical scenes. When capturing this footage, it is imperative that our 'footprint' remains as small as possible to ensure that work is completed as organically as it would in our absence. This presentation demonstrates the use of unobtrusive cameras and describes their value as a data collection tool.
1:30 PM - 2:20 PM E2 Data Capture from Simulation Technology: What Can I Capture and How Can I Use It?
Learn about the data that is collected by different technologies found in a simulation centre, identify how to extract it and discover how it can be used for troubleshooting, research, budgeting, assessment, quality improvement and more.
1:30 PM - 2:20 PM E3 Meeting the needs of simulation technical training across the state of Victoria, Australia (EXP)
A Victorian state based simulation project was undertaken to expand the capacity of the health and human services workforce through 5 activity areas: Development of a communication hub Implementation of a learning needs analysis Redevelopment of resources Development and delivery of simulation technician training Development and delivery of education and training programs. This presentation will focus on the simulation technician training aspect undertaken as part of the project by Epworth.
1:30 PM - 2:20 PM E4 Gamification in Undergraduate Programs (EXP)
Health students' experiences using a Serious Game to learn environmental hazard and safety assessments in community and residential healthcare settings Pre-semester on-line laboratory safety inductions using virtual reality and gamification in Nursing and Midwifery Virtual simulation: innovative global learning opportunities using avatars
1:30 PM - 2:20 PM E5 Rethinking Improvement in Hospital Care: A Systems-Based Approach
The Systems and Safety Improvement (SSi) program is an initiative aimed at revitalising safety, quality and systems improvement functions and bringing best evidence to practice, in a partnership model with hospital-based front-line clinicians. This program is informed by emerging evidence in healthcare improvement, complex systems theory, human factors and safety engineering, all of which strongly indicate that conventional thinking and improvement tools are often proving insufficient.
1:30 PM - 2:20 PM E6 - CAVE2 Experience
The term CAVE is an acronym for CAVE Automatic Virtual Environment. Originally developed by the Electronic Visualisation Laboratory (EVL) at the University of Illinois in Chicago, CAVE 2 creates a 320 degree 3D wraparound virtual environment. On this tour experience the sense of being able to “touch” what is not there and move about to view images from different perspectives. Different to traditional teaching approaches see how USC is using CAVE 2 to create new immersive learning experiences to simulate aspects of the real world, increase student engagement, enhance understanding and support students achieve learning outcomes.
2:30 PM - 3:20 PM F1 Evaluating Simulation Technology for Purchasing Decisions (EXP)
Simulation professionals have significant influence or decision-making responsibilities regarding purchase of simulation technology. This interactive presentation details an approach to evaluating technology to ensure that the needs of all stakeholders are considered and that a strong business case exists for the purchase.
2:30 PM - 3:20 PM F2 Training and Employment of Simulation Technology Professionals (EXP)
Challenging existing practice: Growing technical officers' roles in simulation - Pauletta Irwin Simulation Technology Roles: Responsibilities and Requirements for Employment in Entry level, Intermediate and Senior Positions - Kirrian Steer
2:30 PM - 3:20 PM F3 Virtual and Augmented Reality
The Rise of No Code Platforms and the Democratisation of Serious Games - Leon Young A virtual reality platform to train and prepare paramedics for mass/multi casualty incidents - Peggy Dykstra A new simulation learning model utilising augmented reality and part-task training - Kim Heaslip & Colin King
2:30 PM - 3:20 PM F4 Serious Games and Visualisation as a Teaching Tool (EXP)
Using 3D Immersion to Teach Threshold Concepts in Anatomy and Physiology - Ann Framp & Julie Hanson CliNCare: An Innovative Approach to Improve Self-Confidence and Clinical Reasoning in the Nutrition Care Process - Hattie Wright
2:30 PM - 3:20 PM F5 Creating Fidelity: Authentic Simulation-based Teaching, Learning and Assessment
This workshop explores knowledge required to connect educational theory and simulation-based learning practice. Participants experience an action research methodology to extend their knowledge about uses of simulation for learning and assessment. Key outcomes include: improved personal capacity for making the argument for simulation as a valid teaching, learning and assessment strategy; increased knowledge of educational concepts contributing to integration of theory and practice; enhanced awareness of how to blend theories and practices to enhance learning outcomes.
2:30 PM - 3:20 PM F6 - CAVE2 Experience
The term CAVE is an acronym for CAVE Automatic Virtual Environment. Originally developed by the Electronic Visualisation Laboratory (EVL) at the University of Illinois in Chicago, CAVE 2 creates a 320 degree 3D wraparound virtual environment. On this tour experience the sense of being able to “touch” what is not there and move about to view images from different perspectives. Different to traditional teaching approaches see how USC is using CAVE 2 to create new immersive learning experiences to simulate aspects of the real world, increase student engagement, enhance understanding and support students achieve learning outcomes.
3:30 PM - 5:20 PM C6 USC Student Panel: Serious Games, Simulation, and Health
University of the Sunshine Coast (USC) post-graduate and under-graduate students share and discuss their work and research in health-related serious games and simulation. Health topics to be explored will include girls’ representation in games, chronic illness, response to sexual assault, overcoming grief, organ donation awareness, and homelessness. Serious games are more than ‘just a game’. With new opportunities emerging in education, healthcare, marketing and more, this diverse field is one of the fastest growing and most exciting sectors of the games industry. USC is the first Australian university to offer an undergraduate degree program in Serious Games.
3:30 PM - 4:45 PM Serious Games Challenge Finalists and Awards, Presenter Awards and Closing
Serious Games winners, Presentation, Poster and Inovation Showcase Award Winners Announced.
5:00 PM - 5:01 PM YES! I WISH TO PURCHASE A SPECIAL COMBINED SIMULATION AUSTRALASIA AND SIMGHOSTS MEMBERSHIP for AUD$280 /USD$215
Save $90 by purchasing a combined Simulation Australasia and SimGHOSTS membership/renewal for only AUD$280/USD$210 See the event brochure for a full list of membership benefits.